You know, Akkadians are very supertitious people who believe in an eternal fight between the forces of evil and good. They think demons are lurking under their feet during the day and get out at night to spread disease, madness and death among them.

So do you want a tour ?

The great sand sea of "Mawjou' Errimel" hides as many treasures as dangers, only the bravest or the foolest sailors ventures in this desolated area.

You may not want to go there. You think you can defeat bandits and demons ? but you can't win against the desert. And if you die there you will be brought to the great towers of silence and you will be devoured by sand vultures during the eternal wait of your final judgment.

Akkadian sky


I'm working on a sunset sky for Akkadia.
Later i will add the sand dunes and some rocks and maybe a sand boat with deep blue sails.

Logo set 1


Here are the first civilisations logos from left to right:

  • Aztlan (a pyramid, a sun and a Quetzalcoatl)
  • Tir Maen (two stags and a tree)
  • Akkadia (a geometrical rosette)
  • Bantaoui (a mask  and elements)

I looked for mythological inspiration and common civilisation crafts and drew them first with a grey scale tone.

I vectorized each logo under inkscape and imported them again to add the scroll i made for the map. The next stage was adding some dirt and scratches which is easily done with brushes.

I also erased some parts of the logos and added some light on the edges of the scroll.

Dune generation with world machine

Remember how we generated our first terrain?

It was pretty for a desert landscape but it lacked sand dunes and we are going to add them now.

First of all we need the dune generator macro made by nikita, download it and load it in your World Machine macro library.

Let's start with the previous terrain that can be found in the first terrain post desert2.tmd.

Add two dunefield macro to the project, combine the first one with the heightfield output of the erosion block with a ratio of ~0.985. This will add some small dune like details to our terrain.

Terrain generation with world machine 2

In order to generate a base terrain for outside landscapes we need a terrain generator because it saves many hours of work and can enhance visual rendering.

We chose to use World machine II, because it has a free version of course and also because it can produce very realistic outdoor scenes.

With generator blocks we will output a 2D heightmap that Ogre3D will transform into a real 3D landscape saving us the modeling of the terrain.

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