Welcome to Ô open universe website !
Ô is a collaborative project of creation of an open persistant universe.
Ô hosts the creation on an evolutive and collaborative online open-source video game and all its technical and artistic works including comics, books, musics and so on.
Ô collaborative project is open to everyone who wants to learn how to make a video game.

Dune generation with world machine

Remember how we generated our first terrain?

It was pretty for a desert landscape but it lacked sand dunes and we are going to add them now.

First of all we need the dune generator macro made by nikita, download it and load it in your World Machine macro library.

Let's start with the previous terrain that can be found in the first terrain post desert2.tmd.

Add two dunefield macro to the project, combine the first one with the heightfield output of the erosion block with a ratio of ~0.985. This will add some small dune like details to our terrain.

Terrain generation with world machine 2

In order to generate a base terrain for outside landscapes we need a terrain generator because it saves many hours of work and can enhance visual rendering.

We chose to use World machine II, because it has a free version of course and also because it can produce very realistic outdoor scenes.

With generator blocks we will output a 2D heightmap that Ogre3D will transform into a real 3D landscape saving us the modeling of the terrain.

Time lapse character creation : Syg

Here is a character creation video I made a long time ago but I wanted to share the whole creation with everyone. I may work on a low detail version of the armor for the 3D model.

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