Goblin character texturing

Remember the ugly little green creature we modeled last time ?
Now it's time to make it greener, uglier, gobliner by adding some fancy textures !

We chose a cartoon-ish style that goes very well with the contour technique we'll implement later. These textures allow us to have a rather low poly model with a nice look. A look that does not go out of style !

Adding some funny details will make the character look stupider.

And here are the 2 main textures :

For the skin, I've started to draw the black lines, then the shadow with a large rough brush, next added some light with the same brush. To add some details on the skin I changed to a brownish color around the eyes and where the skin is thinner.

I added many small points on top of the bright regions to make the illusion that the skin is not smooth.

I've finished the details by adding very bright edges with a small precise brush and drawing a nice red heart tatoo on his chest.


I used the same technique for the loin cloth texture with some cartoonish patches and used some crosshatching to mark the shadow zones.


Hope you like it !